Wednesday, January 27, 2010
URBAN COMPUTING AND LOCATIVE MEDIA
Sunday, December 20, 2009
Bio Mapping / Emotion Mapping
2004 - ongoing
Bio Mapping is revolutionary methodology and tool for visualising people's reactions to the external world.
Over the last five years, over 2000 people have taken part in community mapping projects in over 25 cities across the globe. In structured workshops, participants re-explore their local area with the use of a unique device invented by Christian Nold which records the wearer's Galvanic Skin Response (GSR), which is a simple indicator of emotional arousal in conjunction with their geographical location. On their return, a map is created which visualises points of high and low arousal.
The unique methodology of this project involves working with groups of people to interpret and analyse the data and adding annotating onto these individual emotion tracks. Through this process communal Emotion Maps of lots of people's emotion data are constructed which are packed full of personal observations and highlight the issues that people feel strongly about.
Over the last years Christian Nold has used this unique methodology and tool in many diverse contexts from art, community development, science research, architectural planning and large scale political consultations. Please get in touch if you would like to set a similar project in your area.
When we become aware of our own and each others unique body reactions to the environment we can create a better world!
Swords > Ploughshares > Swords
Unfortunately, in recent years there have been so many people, companies and institutions who have tried to copy or imitate the Bio Mapping device and use it for banal, exploitative or anti-social purposes.
For this reason I would like to make it clear that the Bio Mapping device and Emotion Mapping concept are Copyrighted and Trademarked!
For other work and more information please look at:
Wednesday, December 2, 2009
Cityware - Urban Design and Pervasive Systems
Monday, November 16, 2009
Urban Interaction Design
Monday, November 2, 2009
Wednesday, October 7, 2009
Stephen Graham - Sentient Cities
Tuesday, September 29, 2009
Urban Sensing
Saturday, September 19, 2009
Urban Probes-Interventions in Urban Life
Recall that a probe is an instrument that allows measurement of an unknown – returning hopefully useful or interesting data. While probes can fail, their use is often used early on in fields where broad and rapid data is desired. Technology is emerging in urban landscapes where our complex social roles in urban communities, our movement and traces through cities, and our interactions with place and public artifacts intersect. We argue that these conditions are ideal for probes.
An Urban Probe is a fail-fast approach for asking early questions about urban computing in order to focus and influence future urban research and application choices. It is also a useful methodology for conducting rapid urban application discovery and evaluation metrics.
Urban Probes employ a series of lightweight provocative urban proto-tasks to inspire direct discussion from people about their current and emerging public urban landscape. These tasks involve physical construction of simple, functional artifacts and accouterments that are introduced into the urban landscape. These are not paper prototypes, but working models of potential systems. Contrary to traditional methodologies surrounding large scale research projects, each Urban Probe is designed to bypass many classical design approaches – opting instead for rapid, nimble, often intentional encroachments on urban places rather than following a series of typical design iteration cycles.
Urban Probes must capture provocative elements of urban computing questions while incorporating opportunities for play, Happenings, and various Situationists themes such as détournement (rerouting of events and images), and dérive (the urban flow of acts and encounters). Similarly, Urban Probes exploit methods of deep observation coupled with experimentation and concrete interventions in urbanism. In practice, Urban Probes develop and deploy novel physical artifacts into everyday urban settings.
Urban Probes draw large inspiration from the work of several leading researchers in developing technology probes and domestic probes. Such probes combine the social science goal of collecting information about the use and the users of the technology in a real world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and designers to imagine new kinds of technology to support their needs and desires.
Urban Probes complements these bodies of work by addressing similar themes with respect to urban life. As technology moves from office to home to street, we want to avoid bringing along with it “workplace” values such as efficiency and productivity at the expense of other possibilities. Urban Probes provide methods that aid researchers in gathering fragmentary glimpses into the rich texture of people’s daily urban street life.
Citizen Science

In this research we highlight an important new shift in mobile phone usage – from communication tool to "networked mobile personal measurement instrument". We explore how these new “personal measurement instruments” enable an entirely novel and empowering genre of mobile computing usage called citizen science. Through the use of sensors paired with personal mobile phones, everyday people are invited to participate in collecting and sharing measurements of their everyday environment that matter to them.
Our research hypothesis is that this new usage model for mobile phones will:
- improve the science literacy of everyday citizens through active participation in basic scientific principles
- provide professional scientists with access to richer, finer-grain data sets for modeling and analysis
- create new experiences and usage models for the mobile phone as a tool for grassroots participation in government and policy making
- by choice of sensors and software create a deeper and more informed understanding and concern for our climate and environment - hopefully effecting positive societal change
Mobile phones are rapidly becoming the computer platform of choice in developed and developing nations. These mobile phones already shape our culture – collapsing space and time by enabling us to reach out to contact others at a distance, to perform just-in-time coordination of events, and to purchase, play, and game “on-the-go”. While there is a growing research space around sensor based activity inferencing and a wealth of existing location applications in the market, we claim that our mobile phones still fall short in their ability to enable us to measure and understand the real world around us.
To read more about this project
Site Visit by Situated Visualization
Friday, September 18, 2009
Million Story Building
Challenging The Internet Of The Future With Urban Computing at OneSpace - FIS2008
Public Space As A Catalyst For Change
Thursday, September 17, 2009
Elderly People and the City- An Investigation with GPS Methodology
Designing for Place-Based Social Interaction of Urban Residents in Mexico, South Africa and Australia
City Tag-location-based multiplayer game for spontaneous social interaction

The project involves the collaboration between HP Labs and the Open University’sKnowledge Media Institute (KMi). KMi’s Centre for New Media is developing the client software and multi-user server. The user trials will provide data for Yanna Vogiazou’s (OU) and Bas Raijmaker’s (RCA) PhD work.
Wednesday, September 16, 2009
Urban Computing As Fried Eggs

but only those that help us to understand how the mobilization and mustering of new
resources is achieved. We do not find all explanations in terms of social groups, interests or economic trends, equally convincing but only those !that offer a specific mechanism to sum up “groups”, “interests”, “money”!and “trends”: mechanisms which, we believe, depend upon the manipulation of paper, print, images and so on.” ["Visualisation and Cognition: Drawing Things Together"].
