Collective Intelligence in Design takes in contributions from: AlUm Studio, CONTINUUM (working with the Smart Geometry Group and Bentley Systems), Servo, Hernan Diaz-Alonso and Benjamin Bratton, Open Source Architecture, MIT's Media Lab and United Architects. Additionally, the issue features essays from a diverse pool of academics and designer,s including Alexander Galloway and Eugene Thacker, Michael Hensel, Therese Tierney, Pia Ednie-Brown and Brett Steele, as well as an extensive interview with Michael Hardt, an influential thinker on the subject of contemporary globalisation.
Friday, December 18, 2009
Wednesday, December 16, 2009
Sensing Space (Architecture Positioning) (Paperback)
The incorporation of new technology into architecture continues to define our everyday lives, whether it be tiny sensors woven almost invisibly into materials, buildings which communicate with their surroundings via the facades, or "intelligent" houses that adapt to fit their inhabitants. Sensing Space investigates the potential of interactive technologies as an integral component of contemporary architecture.
Saturday, November 21, 2009
The City of Collective Memory: Its Historical Imagery and Architectural Entertainments
Saturday, November 14, 2009
Monday, November 9, 2009
Constructing a sense of place: architecture and the Zionist discourse
Sunday, November 8, 2009
The rise of networked society
Since it was Manuel Castells who created the concept, will quote at length his definition of the space of flows. Castells (1996) writes:
Our societies are constructed around flows: flows of capital, flows of information, flows of technology, flows of organizational interactions, flows of images, sounds and symbols. Flows are not just one element of social organization: they are the expression of the processes dominating our economic, political, and symbolic life. ... Thus, I propose the idea that there is a new spatial form characteristic of social practices that dominate and shape the network society: the space of flows. The space of flows is the material organization of time-sharing social practices that work through flows. By flows I understand purposeful, repetitive, programmable sequences of exchange and interaction between physically disjointed positions held by social actors. (p.412)
Tuesday, October 13, 2009
The Media City: Media, Architecture and Urban Space

Monday, October 12, 2009
The Informational City: Economic Restructuring and Urban Development

Sunday, September 20, 2009
Intelligent cities: innovation, knowledge systems, and digital spaces

Book overview
Author: Nicos KomninosGoogle books
CyberCities: visual perception in the age of electronic communication

The Cybercities Reader

Saturday, September 19, 2009
New heritage: new media and cultural heritage

About the Book
The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
Friday, September 18, 2009
City Ubiquitous- Place, communication, and the rise of omnitopia
City Ubiquitous is for students and scholars of the built environment, but it is also meant for anyone who recognizes the odd and frightening pleasures of urbanity. Flowing from airport to hotel to coffee shop to chain restaurant, we glimpse the alienation and fascination of looking, consuming, and communicating in the staccato rhythms of contemporary life. City Ubiquitous investigates this structure and perception of omnitopia, investigating its origins in Parisian arcades, world’s fairs, and military-industrial superslabs; its manifestations in airports, hotels, and shopping malls; and its potential undoing through performance, placelessness, and reverence.Thursday, September 17, 2009
Programming Interactivity - A Designer's Guide to Processing, Arduino, and openFrameworks

Collective Intelligence in Design
Editorial Reviews
4dsocial: Interactive Design Environments (Architectural Design)
Editorial Reviews
"features the work of leading designers" (worldchanging.com, Monday 8th October 2007)
Description
A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform a building’s façade – others are more intimate, like wearable computing. All, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project. Investigating further the paradoxes that arise from this new responsive media at a time when communication patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and Ben Hooker, ONL, Realities United Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contexts; all attempt to offer a unique, technologically mediated form of ‘self-learning’ experience, but which are most effective concepts in practice?
Situated Technologies Pamphlets 3: Situated Advocacy

Description:
The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other 「situated」 technologies? A new generation of architecture that responds to building occupants and environmental factors has embraced distributed technical systems as a means and end for developing more mutually enriching relationships between people, the space they inhabit, and the environment. This pamphlet discusses key qualities of "responsive" architecture as a performing instrument that is both mutable and contestable.
This book is downloadable via here
Monday, September 14, 2009
World's Greatest Architect: Making, Meaning, and Network Culture

Amazon
Editorial Reviews
"Here's a provocative collection of witty, insightful, and argumentative essays that helps us think about the world of architecture and design in new and startling ways."
— Steve Paul, Kansas City Star
"Like the extraordinary Whole Earth Catalog of our youth, these brilliant essays create patterns of possibility that allow the reader to see and design one's personal connection between each essay. The allusions to various cultural icons and their views on topics ranging from maps and communication to modern culture and creativity make this book a must read for the hungry mind. World's Greatest Architect is incisively written and along with William Mitchell's other contributions, firmly establishes his place in the pantheon of learning professionals."
—Richard Saul Wurman
Product Description
Artifacts (including works of architecture) play dual roles; they simultaneously perform functions and carry meaning. Columns support roofs, but while the sturdy Tuscan and Doric types traditionally signify masculinity, the slim and elegant Ionic and Corinthian kinds read as feminine. Words are often inscribed on objects. (On a door: "push" or "pull.") Today, information is digitally encoded (dematerialized) and displayed (rematerialized) to become part of many different objects, at one moment appearing on a laptop screen and at another, perhaps, on a building facade (as in Times Square). Well-designed artifacts succeed in being both useful and meaningful. In World's Greatest Architect, William Mitchell offers a series of snapshots—short essays and analyses—that examine the systems of function and meaning currently operating in our buildings, cities, and global networks.
In his writing, Mitchell makes connections that aren't necessarily obvious but are always illuminating, moving in one essay from Bush-Cheney's abuse of language to Robert Venturi's argument against rigid ideology and in favor of graceful pragmatism. He traces the evolution of Las Vegas from Sin/Sign City to family-friendly resort and residential real estate boomtown. A purchase of chips leads not only to a complementary purchase of beer but to thoughts of Eames chairs (like Pringles) and Gehry (fun to imitate with tortilla chips in refried beans). As for who the world's greatest architect might be, here's a hint: he's also the oldest.
Digital Places: Building Our City of Bits

Amazon
Editorial Reviews
"Horan argues that the future belongs to urban areas that have the cultural and technical infrastructure of digital places... -- William R. Morrish,Professor,University of Minnesota
"Offers realistic suggestions to developers, architects, and planners who are grappling with the challenge of incorporating technology into development" -- Peter S. Rummell, Chairman/CEO, The St. Joe Company
"This book offers important new insights to technologists as well as to architects of space and place." -- John Seely Brown, Chief Scientist of Xerox
Product Description
Discover how digital technology is affecting the bricks and mortar of the places where we live and work. The author, a well-known expert on the applications of digital technology, analyzes its impact on the physical design of housing, stores, offices, libraries, and schools. He also examines the effect on regions and cities, including the hard and soft infrastructures essential to attracting high-wage technology companies. Throughout the book, examples illustrate how digital technology has affected the design of a wide variety of project types and how digital places can be created. Ideal for architects, developers, planners, and technologists who want to be on the cutting edge of design.
