Showing posts with label psychology related. Show all posts
Showing posts with label psychology related. Show all posts

Tuesday, July 14, 2009

Book: Fostering sustainable behavior


Book Overview
Our consumption patterns are threatening to outstrip Earth's ability to support humanity and other species. A sustainable future will require sweeping changes in public behavior. While conventional marketing can help create public awareness, social marketing identifies and overcomes barriers to long-lasting behavior change. This ground-breaking book is the primary resource for the emerging new field of community-based social marketing, and an invaluable guide for anyone involved in designing public education programs with the goal of promoting sustainable behavior, from recycling and energy efficiency, to alternative transportation.

Dr. McKenzie-Mohr is a professor of social psychology and community-based marketing at St. Thomas University in New Brunswick. Dr. William Smith is the Executive Vice President at the Academy for Educational Development in Washington, D.C.

Friday, March 20, 2009

Spatial Cognition in the Virtual Environment

Abstract
Spatial processing skills are an important component in cognitive development. It has been shown that there are many students who, because of their perceptual differences could use assistance in developing spatial concepts and relationships through experience in multi-perceptual alternative learning environments. Virtual reality has potential as a setting for multi-perceptual, experiential learning. This study evaluates the effect of designing and experiencing a virtual world as a spatial processing skill enhancement method, and as an aid to cognitive development. A group of ten 12-14 year-old, neurologically impaired children took part in an intensive, week-long virtual reality class at the end of their regular summer school program. These children were selected because all had difficulty in spatial processing that effected their academic performance as well as their day-to-day lives. All were pre-tested for spatial processing ability using the Inventory of Piaget's Developmental Tasks (IPDT). During the class, 3-D design software was used to develop "puzzle pieces", that were combined into a cohesive whole at the end of the week. The resulting "Puzzle World" was experienced by each of the children at the conclusion of the class, after which eight of the ten were again tested on the IPDT. In addition to the post-test, personal interviews were conducted.

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Levelhead-spatial memory game


levelHead is a spatial memory game by Julian Oliver.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.

Someone once said levelHead may have something to do with a story from Borges.. For a description of the conceptual basis of this project, see below.

To read more